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1. Seriosly, stop the projectile falloff nonsense. - in Ships and Modules [original thread]
Originally by: The Djego Well this would be very cool. But I think that practical scram immunity would be a bit over the top if you consider oversized ABs(like on T3) when it comes to small gang and solo pvp(where the dps on the field w...
- by Marn Prestoc - at 2010.09.08 19:54:00
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2. Seriosly, stop the projectile falloff nonsense. - in Ships and Modules [original thread]
Ok, have it modify inertia instead of mass (off top of my head I think inertia isn't used in speed calculations) so you still have the acceleration/deceleration of normal. Penalty would only be when active btw so as your slowing you will have your...
- by Marn Prestoc - at 2010.09.08 19:04:00
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3. Seriosly, stop the projectile falloff nonsense. - in Ships and Modules [original thread]
I still like my AB bonus idea. Increase the thrust given but also increase the mass so you go a little faster than with a MWD but have turning issues like fitting an oversized AB. You end up with a straight line dragster that can get close and sta...
- by Marn Prestoc - at 2010.09.08 17:45:00
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4. Seriosly, stop the projectile falloff nonsense. - in Ships and Modules [original thread]
Whilst just modifying blasters is the simple thing to do, all that will happen is the good ships will be made better and the pointless ships will remain pointless. The Deimos doesn't fill the oldest HAC role (nano/skirmishing) or the current FOTM...
- by Marn Prestoc - at 2010.09.06 00:16:00
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5. 50m SP PVPer seeks pewpew - in Alliance and Corporation Recruitment Center [original thread]
Hi Hailstorm, If you are considering becoming a mercenary Maelstrom Crew is currently recruiting. What you describe is our goal at Maelstrom Crew, we are continually evaluating and look for ways to improve, be it in PvP organization, logistics o...
- by Marn Prestoc - at 2010.06.24 23:39:00
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6. Maelstrom Crew - Paradigm Alliance - LIMITED RECRUITMENT - in Alliance and Corporation Recruitment Center [original thread]
You don't have to join a 0.0 corp to have fun pvping -
- by Marn Prestoc - at 2010.06.24 23:23:00
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7. 60mil sp looking for pvp - in Alliance and Corporation Recruitment Center [original thread]
Edited by: Marn Prestoc on 24/06/2010 23:02:36 If your interested in staying in the Mercenary arena Maelstrom Crew is recruiting. We cover EU and US TZ but are specifically looking to expand our US TZ with a few good players like yourself. ...
- by Marn Prestoc - at 2010.06.24 22:57:00
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8. 9 Million SP Player Possibly Looking for New Corp PVP - in Alliance and Corporation Recruitment Center [original thread]
Hello Loraes. If you are considering becoming a mercenary Maelstrom Crew is currently recruiting. In over 3 years of mercenary history we are past the 150 contracts completed mark, and are boosted by the experience and expertise of the ex-leader...
- by Marn Prestoc - at 2010.06.19 22:17:00
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9. 46m sp pilot looking for a home - in Alliance and Corporation Recruitment Center [original thread]
Hello Neutron Dreams. If you are considering becoming a mercenary Maelstrom Crew is currently recruiting. In over 3 years of mercenary history we are past the 150 contracts completed mark, and are boosted by the experience and expertise of the e...
- by Marn Prestoc - at 2010.06.19 22:09:00
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10. 2003 Pilot Seeks PVP **EU Timezone** - in Alliance and Corporation Recruitment Center [original thread]
Hello to the Main of Highlander UK If you are considering becoming a mercenary Maelstrom Crew is currently recruiting. In over 3 years of mercenary history we are past the 150 contracts completed mark, and are boosted by the experience and expe...
- by Marn Prestoc - at 2010.06.19 21:40:00
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11. 40+ Mil SP PVP Spec'd Character looking for USTZ PVP/WH Corp - in Alliance and Corporation Recruitment Center [original thread]
Edited by: Marn Prestoc on 19/06/2010 21:27:19 Hi StabHore. If you are considering becoming a mercenary Maelstrom Crew is currently recruiting. In over 3 years of mercenary history we are past the 150 contracts completed mark, and are booste...
- by Marn Prestoc - at 2010.06.19 21:26:00
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12. Active Tanks in PVP - in Ships and Modules [original thread]
I did a comparison ages ago when boosters and overloading were quite new to see how much they help active tanks Topic From Ages Ago . Quote: Setup stats: http://dl.eve-files.com/media/corp/Preston85/activeVSpassiveSR1.PNG Comparisons: ...
- by Marn Prestoc - at 2009.10.20 19:28:00
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13. Domination Balance (Or how we fix the Tempest) - in Assembly Hall [original thread]
Edited by: Marn Prestoc on 18/09/2009 16:02:04 Aye. My summary of changes: T2 Ammo - Still wouldn't use Hail. For example Void which is boosted in this proposal has less penalties, optimal is 0.75x whilst hail is 0.5x. With the new optimal fo...
- by Marn Prestoc - at 2009.09.18 16:02:00
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14. Tempest needs changing. - in Ships and Modules [original thread]
Originally by: Schmell Originally by: Liang Nuren Yeah, most likely. The Fleet Phoon will still fall flat on its face IMO. It's not worth trading a slot for no extra unbonused high slots. And yes, I realize that the extra launcher...
- by Marn Prestoc - at 2009.09.10 12:03:00
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15. Tempest needs changing. - in Ships and Modules [original thread]
Utility slots were great when the utility mods that go in them were great, they made the ship balanced and entertaining to fly. Such as Pre-nerf Nos, Pre-nerf ECM or scriptless EW. They got nerfed because other ships were too awesome with them, th...
- by Marn Prestoc - at 2009.08.31 13:56:00
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16. Tempest needs changing. - in Ships and Modules [original thread]
Edited by: Marn Prestoc on 21/08/2009 18:58:31 Originally by: Kagura Nikon Edited by: Kagura Nikon on 21/08/2009 18:20:48 that chart if I remember rigth was made with assumption of the attackign ship beign able to fit 5 modules tan...
- by Marn Prestoc - at 2009.08.21 18:56:00
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17. Tempest needs changing. - in Ships and Modules [original thread]
Originally by: Kagura Nikon ... Tempest is just JUST ABOVE PATHETIC at RR gangs, because its base damage IS very low. That sided with fact it has 1 less low slot than most of its competition means it will be forced to use 1 less Damage mo...
- by Marn Prestoc - at 2009.08.21 08:30:00
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18. Tempest needs changing. - in Ships and Modules [original thread]
Edited by: Marn Prestoc on 15/08/2009 17:06:59 Originally by: Aranis Nax Originally by: Seishi Maru You cannot simply make graphs of damage agaisnt armor and say that this is the real damage and that all is OK. There is a VERR...
- by Marn Prestoc - at 2009.08.15 17:07:00
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19. minmatar ships - in Ships and Modules [original thread]
Edited by: Marn Prestoc on 31/03/2009 14:52:39 Congrats, pilots in your own alliance can't agree on if it needs changing or not... http://www.eveonline.com/ingameboard.asp?a=topic&threadID=987926 Notice Karade says "the Megathron a close se...
- by Marn Prestoc - at 2009.03.31 14:50:00
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20. minmatar ships - in Ships and Modules [original thread]
Edited by: Marn Prestoc on 31/03/2009 14:35:46 Originally by: NightmareX CCP have said them self that the Tempest is awesome, so i think the balance team knows better than Astro about how the ships works . Edit: lmao Zulupark... Di...
- by Marn Prestoc - at 2009.03.31 14:33:00
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